Builds complex sounds by adding sine wave harmonics together. More harmonics = richer sound. Higher falloff = fewer high frequencies = warmer tone. Scale type affects which harmonics are boosted.
Uses frequency modulation to create complex sidebands. Carrier sets base frequency relationship. Modulator controls rate. Higher depth = more metallic, bell-like tones.
Creates musical timbres based on chord intervals. Chord type determines harmonic ratios. Spread controls relative volume of harmonics across octaves.
Mixes pure tonal components with noise-like textures. More tones = richer harmonic content. Higher noise amount = grittier, less pitched texture.
Controls volume envelope over time. Attack = fade in time, Decay = drop to sustain time, Sustain = held volume level, Release = fade out time after key release.
Applies after synthesis mixing. Allows frequencies Higher or Lower to pass through. Higher Q = narrower band. Mix controls wet/dry blend of filtered vs original signal.
Digital distortion effect that reduces bit depth and Frequency Reduction. Lower bits = more distortion. Higher Frequency Reduction = aliasing artifacts. Mix controls wet/dry blend.